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Map Data Values
The map file format defines a map as a two
layer 64 x 64 array of tiles. The layers are called planes in the
Wolfenstein source.
Each tile is a short word (16 bit). Its value depends on which
plane.
Plane 0
Plane 0 defines the walls, doors and floors. The tile value can
have the following values:
0 - 63 | Wall |
90 - 101 | Door |
106 | Floor tile |
107 - 143 | Floor tile |
Plane 1
Plane 1 defines all the objects on the map, enemies, health, ornaments, etc.
In wl_game.c, the function ScanInfoPlane initialise these objects
depending on the value:
Player Start |
19 | Player Start facing north | |
20 | Player Start facing ease | |
21 | Player Start facing south | |
22 | Player Start facing west | |
Static Objects |
23 - 74 | Static Objects | |
Moving Objects |
98 | Pushable Wall | |
180 - 183 | Standing Guard | Hard |
144 - 147 | Standing Guard | Medium |
108 - 111 | Standing Guard | |
184 - 187 | Patrolling Guard | Hard |
148 - 151 | Patrolling Guard | Medium |
112 - 115 | Patrolling Guard | |
124 | Dead Guard | |
188 - 191 | Standing Officer | Hard |
152 - 155 | Standing Officer | Medium |
116 - 119 | Standing Officer | |
192 - 195 | Patrolling Officer | Hard |
156 - 159 | Patrolling Officer | Medium |
120 - 123 | Patrolling Officer | |
198 - 201 | Standing SS | Hard |
162 - 165 | Standing SS | Medium |
126 - 129 | Standing SS | |
202 - 205 | Patrolling SS | Hard |
166 - 169 | Patrolling SS | Medium |
130 - 133 | Patrolling SS | |
206 - 209 | Standing Dog | Hard |
170 - 173 | Standing Dog | Medium |
134 - 137 | Standing Dog | |
210 - 213 | Patrolling Dog | Hard |
174 - 177 | Patrolling Dog | Medium |
138 - 141 | Patrolling Dog | |
106 | Spectre | SoD |
107 | Angel | SoD |
125 | Trans | SoD |
142 | Uber | SoD |
143 | Will | SoD |
160 | FakeHitler | Wolf |
161 | Death | SoD |
178 | Hitler | Wolf |
179 | Fat | Wolf |
196 | Schabbs | Wolf |
197 | Gretel | Wolf |
214 | Boss | Wolf |
215 | Gift | Wolf |
252 - 255 | Standing Mutant | Hard |
234 - 237 | Standing Mutant | Medium |
216 - 219 | Standing Mutant | |
256 - 259 | Patrolling Mutant | Hard |
238 - 241 | Patrolling Mutant | Medium |
220 - 223 | Patrolling Mutant | |
224 - 227 | Ghost | Wolf |
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